The Usability of BenKids Mobile Learning App in Vocabulary Teaching for Preschool

At present, learning mobile applications (apps) have become highly popular and are widely used. However, they will only be accepted by users if their usability is of an acceptable level. Usability tests assist to measure the impact of a mobile learning app; researchers focus on the compatibility of the app interface with the cognitive skills of children and easy usage. The “BenKids” app has been designed especially for pre-school children (aged three to five). It was created for android devices to teach vocabulary to pre-school children by providing the user with an easy and simple interface. This study aimed to demonstrate a relationship between learning and the usability of the “BenKids” mobile app and explore its impact on children’s learning. The usability of the “BenKids” app was measured with 10 pre-school children. The results showed the effective usability of the app and strongly impacts learning.

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International Journal of Interactive Mobile Technologies(IJIM)

Learning mobile applications (apps) have become highly popular and are widely used. However, they will only be accepted by users if their usability is of an acceptable level. Usability testing and measuring the level of knowledge are assisting the support of the benefits of such applications. The "BenKids" app has been designed especially for preschool children (aged three to five) to learn English as a second language. It was created for android devices to teach vocabulary to preschool children by providing the user with a straightforward interface. This study aimed to assess knowledge gain and the usability test of the "BenKids" mobile app among preschool children. The children's knowledge level was assessed by pre-test and post-test between the experimental and control groups. While the usability of the "BenKids" app was measured with the experimental group, both groups had to perform the same three tasks. The results showed that the experimental group had increased their knowledge level compared with the control group. Although children faced difficulties with some procedures, the usability test was generally good.

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The use of mobile device and applications has become a common and effective mean for learning languages; in this context, mobile technologies including, smartphones and tablets, have greatly integrated as an innovative tool in education. In this research, we have developed a playful interactive learning English application called BenKids. The mobile devices application was designed to motivate preschool students to learn English. The BenKids application was evaluated by 20 preschool students aged from three to five years to investigate its effectiveness as an enjoyable learning tool. This article describes the design of the BenKids application as well as the results obtained.

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JEELS (Journal of English Education and Linguistics Studies)

This study intended to develop an android-based application for English vocabulary learning for primary school students. By implementing Design and Development design model, the researcher underwent three main stages namely; 1) Design, 2) Development, and 3) Evaluation. Through the use of questionnaires and interview guide, the needs were assessed. The results showed that the primary school students need more time to learn English and emphasize more on vocabulary learning. The primary school students need a smartphone application which provides vocabulary practice, test and entertainment about the topics learnt in the class. The smartphone application was developed in Android Package Kit (APK) format designed by using Microsoft Power Point. Contrasted to others, this smartphone application provides vocabulary practices, quizzes, and games for all topics that 4, 5, and 6 graders need to learn. The smartphone application was tested and evaluated by 5 English teachers and 2 technology experts to find out the quality. The results showed that the application has a very good quality and ready to be installed and used in Android smartphone. An effective use of the application with meaningful learning activities for vocabulary learning for young learners are strongly suggested.

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Procedia - Social and Behavioral Sciences

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Jurnal Pendidikan dan Pengajaran

The improvements in technology have made it inevitable to use in learning vocabulary. It is an undeniable fact that learning styles affect the use of applications. Accordingly, this study is aimed to analyze the efficacy of mobile applications based on Android for learning vocabulary to tenth-level learners. At this point, the product is a mobile application for learning vocabulary completed with teachers’ and students’ books for learning guides. The researchers apply Research and Development with 20 students and five teachers as research participants randomly from two Senior High Schools. The instruments used tests, guiding interviews, guiding Observations, and questionnaire. The process data is collected by systematically searching and arranging the interview transcript, field notes, validation expert, and other materials you accumulate to support the data found. Then the researchers analyze data using triangulation data. The results of the first step prove that problem-solving ab.

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Research into mobile technologies and the design and development of ‘appropriate’ educational software is still in an emergent phase. Attempting to understand across the multitude of products available ‘what works and why’ can be problematic for many educators. This paper will discuss the design and development of software used in an intervention study concerning reading comprehension and mobile educational technologies in the field of developmental disorders. Relevant elements of design and functionality will be discussed based on an overview of recent literature and research regarding the use of iPads and tablet computing in educational settings.

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Journal of Children and Media

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Learning new vocabulary is one of the challenges in language learning yet crucial for mastering another language. It is also essential in any discipline or professional field where mastering new terminology is indispensable. This paper presents an evaluation of efficacy and usability of a custom-built, targeted and learnable tablet-based app for teaching an extensively researched vocabulary learning strategy, the keyword method, and for facilitating learning of new vocabulary with the aid of this method. In the experimental study reported here, participants learned to use the keyword method, applied it in learning new vocabulary and tested the recall of this newly learned vocabulary within the designed app. The effectiveness of the use of the keyword method taught within the app environment was compared to the effectiveness of the use of the traditional keyword method. Results suggest that the mobile app was a preferred and an effective tool in learning new vocabulary. Keywords-mobile assisted language learning, the keyword method, explicit strategy instruction, vocabulary learning and teaching, usability testing, mobile and ubiquitous learning I. INTRODUCTION The portable, always-on, always-connected nature of modern hand-held devices provides an attractive platform for education focused apps. Mobile learning (m-learning) is implemented in education in a variety of forms. In one particular study [1], three categories were considered for m-learning; the first one is based on the idea of transferring information via mobile devices; the second one is focused on pedagogical design, and the third one is based on context-aware technology usage. The research discussion following in this paper attends to all the mentioned categories from [1].

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Seven years since the introduction of the first tablet (2010-Apple iPad), the use of applications for these devices has increased rapidly and is one of the most hotly-debated topics in the fields of education and child development. However, the increase in popularity of mobile applications does not bring a corresponding increase in the quality of applications as there are contradictory data regarding the appropriateness of the self-proclaimed educational applications for preschoolers. The purpose of the study is to examine whether the self-proclaimed educational applications for Greek preschoolers have been designed in accordance with developmentally appropriate practices to contribute to their own cognitive development. In order to achieve this aim, we use the REVEAC rating scale. The study results are in correspondence with international studies which highlight the low educational value of the self-proclaimed educational applications. Of considerable concern is the discrepancy between the score of an application from the users and its actual educational value.

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